Basic Blinds

Uses

  • Create the impression of blinds hanging behind a window (not suitable for close-ups).

Overview

Generates a vertical or horizontal stack of slat-shaped (rectangular) polygons behind a window.

Workflow

  1. Select one mesh item
  2. Select the top and bottom polygon from the rear of a Sash or Casement window.
  3. Set options
  4. Click “Apply”

User Interface

basic-blinds-modo-UI

Options

Reset Values
Reset values to their default. Note: Click this reset button before using this tool for the first time.
Angle
The amount of rotation given to the blind's slats.
Size
The depth of the blind's slats.
Offset
The distance that the blinds sit away from the rear of the window geometry.
Type
The type of blind to be build. Options are horizontal (venetian) or vertical.
Apply
Create the blind geometry.

Notes

  • Vertical blinds work best for offices and buildings that have tall windows.
  • This tool can be used with both vertical and roof window polygons.
  • Script only supports creation of simple rectangular polygons.
  • The selected top and bottom polygons at the rear of the window must be quads; i.e. each polygon must have 4 vertices.
  • Does not support X-up axis coordinate space - switch to Y-up or Z-up before using this tool.