Align Mesh Items A-B
- Precise alignment of 2D, polyline drawings (e.g. plans, elevations) to one another.
- Anytime you wish to align one mesh item to another along one or more axes.
Moves a mesh item (all the geometry contained in a mesh item layer) until a selected vertex rests in a specified position in relation to a target point or at the world origin.
This tool is designed for modo's fast Select Through workflow; You can select several mesh items and align them to one another without dropping this tool.
- Select one or, ideally, two or more mesh items.
- Select two vertices: The first is used to define the point/mesh that you wish to move and the second is used to define the target position.
- Click on Align Mesh Items A-B to activate the tool.
- Use the colour axis handles to quickly set the axes that you wish to align to.
- Click the large handle at the target position to jump the mesh item to that position. You can toggle this handle at anytime to jump the mesh between it is original position and the target position.
- Optional: Once the tool is active you can change your vertex selection - select one or two vertices - and repeat steps 4 and 5. If you select only a single vertex then the last used destination point is reused as the target position.
- Align X, Align Y and Align Z
- These checkboxes are used to determine which axis positions are matched.
- Offset X, Offset Y and Offset Z
- Offset the mesh from the destination position by the given distance along the desired axis.
- Swap Source/Dest.
- Switch the source and destination or target positions and meshes. This allows you to switch the mesh item that is being moved.
- Target to Origin
- Sets the destination or target point as the origin. This allows you to move the mesh around a selected point to the origin.
- Show Distances
- Show the distance between the source and target points in the 3D view, as well as, the offset distance.
- This tool does not apply an item transform but rather moves the entire mesh at the component level; i.e. the position of every vertex is updated.
- This tool is set up to use Select Through by default. If you turn this option off in the tool pipe, then you will not be able to take advantage of being able to change the source and target meshes whilst the tool is active.
- If you select two co-located points, then the tool will activate, but you will not see the tool handles. You will not be able to manipulate the position of the geometry until you make an alternative and valid selection.